Photos from Aviodev's post
November 11th 2016
Dear Friends:
We’ve being working on C-101 module during these last weeks.
The new external model is almost finished and we can proudly say that a high precision has being used for its development, based on real airplane documentation as well as on our own high quality photos and videos of the airplane.
This model will be available soon, and it will also include new CC model liveries.
On the other hand, we’ve added the C-101EB checklist to the kneeboard, though it’s a provisional one until we make a stand-alone kneeboard.
We are now working to finish rear cockpit, which will include an IFR flight training hood.
At the same time, we are working to make rear cockpit functional in Multiplayer.
TACAN is already available for any DCS World scenery, and we’ll soon start working to make VOR/ILS functional in Nevada and any future scenery.
You may see screenshots of our new model liveries in our web page www.aviodev.com.
Last week’s changelog was the following:
- Fuel reset knob animation was inverted.
- DRM button added to Module Manager.
- Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
- Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
- Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
- Fixed cockpit mechanism.
- Removed -1000 ft limit for altimeters.
- Reworked ejection seat model and labels.
- Updated autostart sequence.
-Fixed and finished all cockpit texture.
- Now GPU can only be connected by using radio menu, deleted its keyboard function.
- Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
- Fixed problem with the front cockpit being clickable from the rear one.
- Fixed cockpit specular texture.
- TACAN will work in all theaters now.
- TACAN panel animation and clickability updated.
- TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
- Terrain masking is correctly accounted now.
- AA TACAN is functional now.
- Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
----------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------
Día 11 de Noviembre del 2016
Estimados amigos:
Durante estas semanas hemos estado trabajando con el módulo del C-101.
El nuevo modelo externo está casi acabado y nos enorgullece decir que se ha empleado una gran precisión en su realización, basándonos en la documentación real del avión así como en nuestras propias fotos y vídeos del avión de alta calidad.
Este modelo estará disponible muy pronto, e incluirá además nuevas libreas para el modelo CC.
Por otra parte, hemos añadido la lista de chequeo del C-101EB en el piernógrafo, aunque es provisional hasta que se realice un piernógrafo independiente.
Ahora estamos trabajando para terminar la cabina trasera, que incluirá la capucha de entrenamiento de vuelo instrumental.
A la vez estamos trabajando para que la cabina trasera funcione en Multijugador.
El TACAN ya funciona en todos los escenarios disponibles en DCS World, y en breve trabajaremos para que el VOR/ILS funcione en Nevada y resto de futuros escenarios.
Se pueden ver imágenes de las libreas del nuevo modelo en nuestra página web www.aviodev.com.
El registro de cambios (changelog) de la última semana fue el siguiente:
- Fuel reset knob animation was inverted.
- DRM button added to Module Manager.
- Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
- Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
- Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
- Fixed cockpit mechanism.
- Removed -1000 ft limit for altimeters.
- Reworked ejection seat model and labels.
- Updated autostart sequence.
-Fixed and finished all cockpit texture.
- Now GPU can only be connected by using radio menu, deleted its keyboard function.
- Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
- Fixed problem with the front cockpit being clickable from the rear one.
- Fixed cockpit specular texture.
- TACAN will work in all theaters now.
- TACAN panel animation and clickability updated.
- TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
- Terrain masking is correctly accounted now.
- AA TACAN is functional now.
- Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode. ... See more